Thursday, May 2, 2024

Simple Factory Pattern by Cindy

factory model design pattern

The last call uses YAML as the format, which is not supported by the serializer, so a ValueError exception is raised. The Factory Design Pattern is a creational pattern, meaning it is concerned with the process of object creation. By using this pattern, we can make the object creation process more flexible and modular, making it easier to change or add new object types in the future. Factory Method Design Pattern define an interface for creating an object, but let subclass decide which class to instantiate. It creates the object of the class through interfaces but on the other hand, it also lets the subclass decide which class is instantiated. In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.

Advantages of the Factory Method Design Pattern

Factory Method is a widely used, creational design pattern that can be used in many situations where multiple concrete implementations of an interface exist. As long as all product classes implement a common interface, you can pass their objects to the client code without breaking it. As you can see, the creation of objects in the method create(AccountType type) depends on the constructor of the sub-classes. Therefore, if the constructor has many parameters, the factory method can become complex.

Example implementations

It provides a method to register a Builder based on a key value and a method to create the concrete object instances based on the key. The new design of Factory Method allows the application to introduce new features by adding new classes, as opposed to changing existing ones. You can serialize other objects by implementing the Serializable interface on them.

Concrete Product

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Study Shows That Additive Manufacturing Reduces Emissions and Conserves Resources in Production for Fashion ....

Posted: Tue, 31 Oct 2023 07:00:00 GMT [source]

A Pentalog account allows convenient access to our global price catalog featuring competitive prices for top software engineering and digital profiles. You often experience this need when dealing with large, resource-intensive objects such as database connections, file systems, and network resources. Your app should have round buttons, but the framework only provides square ones. You extend the standard Button class with a glorious RoundButton subclass.

Solution

factory model design pattern

If you can use reflection, for example in Java or .NET languages, you can register new product classes to the factory without even changing the factory itself. For creating objects inside the factory class without knowing the object type we keep a map between the productID and the class type of the product. In this case when a new product is added to the application it has to be registered to the factory.

Below is the complete combined code for the Factory Method Pattern in C++:

These three classes are the subclasses of the CreditCard superclass or, you can say, super interface. The CreditCard superclass or super interface has three methods, i.e., GetCardType, GetCreditLimit, and GetAnnualCharge. The subclasses, i.e., MoneyBack, Titanium, and Platinum, have implemented the above three methods of the CreditCard. According to Gang of Four (GoF), “A factory is an object used for creating other objects. In technical terms, we can say that a factory is a class with a method.

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This is responsible for creating a RetroArmchair, a RetroCoffeeTable, and RetroSofa products by using the MakeArmchair(), MakeCoffeeTable(), and MakeSofa() methods. In this case, the RetroFurnitureFactory is a Concrete Creator that creates the products using specific Factory Methods. The abstract Creator is, in our example, the FurnitureFactory abstract class, and the abstract Product is, at the very bottom of the inheritance hierarchy, the Product abstract class. In this example, the Creator1 subclass implements the abstract factoryMethod() by instantiating the Product1 class. We're going to create a Shape interface and concrete classes implementing the Shape interface. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.

If you order a car based on your requirements or specifications, the factory will create the appropriate car and then deliver that car to you. Once we get the CardType value, we create the appropriate Credit Card instance using the IF-ELSE Condition. Then, we call the three methods to display the credit card information on the console window. So, when you run the application, you will get the output as expected, as shown below. As you can see, we have three credit card classes, i.e., MoneyBack, Titanium, and Platinum.

Factory Method in C#

But now you need to tell the main UIFramework class to use the new button subclass instead of a default one. The Factory Method separates product construction code from the code that actually uses the product. Therefore it’s easier to extend the product construction code independently from the rest of the code. Use Simple Factory Pattern when you don’t know which concrete type you should work with.

The example above requires an interface that takes a song object and returns a string. For example, an application requires an object with a specific interface to perform its tasks. The concrete implementation of the interface is identified by some parameter.

To master the Factory Design Pattern in Java, it's beneficial to collaborate with seasoned professionals. Saigon Technology, with its expertise in Java development, provides robust solutions that can help streamline your software development process. First, we create a BankAccount, which is an abstract class that will contain information commonly used for specific Accounts. When the reflection is used the performance on code involving reflection can decrease even to 10% of the poerfomance of a non reflection code.

Additionally, it enables the creation of complex objects that may be challenging to create manually. In object oriented programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an interface and implemented by child classes, or implemented in a base class and optionally overridden by derived classes.

The .create() method requires that additional arguments are specified as keyword arguments. This allows the Builder objects to specify the parameters they need and ignore the rest in no particular order. For example, you can see that create_local_music_service() specifies a local_music_location parameter and ignores the rest.

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